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Classes Are_yo10

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 Classes

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Lord Victus
Jounin
Jounin
Lord Victus


Male TP : 269
Posts : 946
Join date : 2011-01-04

Ninja Profile
Main Class: Assassin
Secondary Class: Tank
Sensei:

Classes Empty
PostSubject: Classes   Classes EmptySun Apr 10, 2011 4:31 am

Tactical- A group of shinobi trained to quickly analyze real-time combat situations, then formulate a strategy to effectively deal with enemy combatants. These tacticians often display high prowess with Ninjutsu, trap-oriented techniques, fuuinjutsu and various techniques that alter the terrain to benefit their allies.
Advantages: B rank and lower genjutsu has no effect
Gains: +3 chakra, +2 Speed,


Seal Master- Shinobi trained in the complex calligraphy art of Fuuinjutsu. These shinobi display high intelligence and creativity, specializing in a variety of exotic techniques from barriers, receivers, traps, and of course sealing techniques. Seal Masters commonly carry some form of ink or solution on them at all times, and adept Seal Master's can utilize taijutsu while creating Fuuinjutsu. Seal Masters may learn all Fuinjutsu in half the training amount, or half the amount of points for canon and custom jutsu purchases.
Advantages: The only ones that can use sealing and unsealing jutsu
Gains: +3 Intelligence +2 Agility


Sensor- Sensor's utilize a variety of chakra suppression and tracing techniques to keep tabs on certain people. They are excellent at scanning the battlefield, often able to pinpoint the exact number of enemies. Sensor's are adept at suppressing their chakra, to the point where they can mask themselves as civilians
Advantages: Can learn techniques to sense chakra, heat, and other life sources
Gains: +2 Chakra +3 intelligence


Berserker- The Berserk class is perhaps the most dangerous; often mentally unstable, a Berserk class dispatches enemies around them, and in the area, having no qualms with killing bystanders. They often utilize mass-effect techniques (i.e "Skilled Mist") to kill individuals, and a series of manipulative techniques to get close to their targets before cutting loose and letting blades and blood fly; the serial killers of the shinobi world. It's often said that "A shinobi merely sees blood, a serial killer bathes in it".
Advantages: Can sustain more damage than normal ninja, high levels of strength
Gains: +2 Speed +3 Strength


Assassin- Hitmen of the shinobi world. They use hard-hitting, precise methods of killing. This can range from projectiles to blades, and ninjutsu. Stealth and speed techniques are heavily incorporated, and Assassin-class ninja will spend years mastering the art. Assassin's work best with targets in small groups. They're trained to pick out detail, and cover up their tracks, and many are prepared to take their own life if required.
Advantages: Can learn techniques to completely hide chakra and other presences from sensors
Gains: +3 Speed +2 Agility

Cleaner-A Cleaner specializes in body disposal, a rather grimy task that disposes of the corpse and all evidence associated with it. Common techniques involve assimilation or cannibalization techniques if other resources are not available. Most Cleaners are highly adept in serrated blades for cutting, stealth techniques, and earth/fire based ninjutsu.
Advantages: Can alter ones body
Gains: +3 Intelligence +2 Strength


Tank- A "Tank" is a shinobi that has especially high chakra reserves, and is capable of dishing out high level Ninjutsu and Taijutsu skills, while sustaining high amounts of damage. These specialists act as the concealed artillery of the shinobi world, making them valuable assets.
Advantages: Can learn all 8 gates, everyone else can only go to 3
Gains: +5 Chakra



Medical- A medical shinobi is often found treating the wounded out of battle, or in hospitals. Should the enemy begin encroaching, Medics are extremely skilled with hand-to-hand combat, often using the "Chakra Scalpel" to deal lethal internal injury. Medics are very skilled with chakra control, and can suture even the worst wounds.
Advantages: can use medical jutsu
Gains: +3 Intelligence +2 Chakra


Puppet Master- A puppet master specializes in long-range tactics involving decoys and weapons, via the Puppet Technique. Puppet Master's use colorful and richly designed masterpiece puppets --(art that doubles as a killing machine, hah!)-- to ambush and eliminate targets with blades, smokescreens, poison and high power projectiles.
Advantages: can use anything puppet related( This includes chakra strings)
Gains: +3 Chakra +2 Speed


Vanguard- Vanguard shinobi are the brave, selfless group of nin dedicated to defending their comrades from enemy forces. Vanguard types specialize in close combat techniques mixed with a fluid set of ninjutsu, to ensure a well-rounded fighter.
Advantages: High levels of chakra(Can preform 5 more jutsu of their rank or lower )
Gains: +3 Agility +2 Strength


Illusionary- Genjutsu specialists are masters of blurring the line between reality and fantasy, and often do so through high element mastery channeled through their illusions. Genjutsu specialists who incorporate element control, are often able to effect large groups of individuals.
Advantages: Can preform A rank and up genjutsu
Gains: +5 Intelligence


Summoner- The summoner class requires perhaps the most work, however it pays off. BY choosing the Summoner class, a shinobi can gain access to multiple summoning contracts (single-creature summons). A Summoner can provide the brute force, or aerial attack for a shinobi force. Often a Summoner will use incredibly exotic species from the Spirit World, such as the "Samsara Chameleon", or "Samsara Vulture" and take advantage of its natural abilities (i.e cloaking, explosives).
Advantages: Can have multiple summoning contracts. Can sign many, can only register one
Gains: +3 chakra +2 Agility


Snipper- Shinobi who specialize in long range, precise ninjutsu of various energy-based elements. They often guard high-ranked officials from the shadows, and occupy a large percentage of ANBU forces. Sniper's are trained to also use speed and stealth oriented techniques, to keep enemies from locating them, and to make sure their target is eliminated.
Advantages: Keen sense of sight allows them to see and use jutsu effectivly at a great distance
Gains: +3 Intelligence +2 Speed



Last edited by Noctis on Sun Jun 12, 2011 3:46 am; edited 11 times in total
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Lord Victus
Jounin
Jounin
Lord Victus


Male TP : 269
Posts : 946
Join date : 2011-01-04

Ninja Profile
Main Class: Assassin
Secondary Class: Tank
Sensei:

Classes Empty
PostSubject: Re: Classes   Classes EmptySun Apr 10, 2011 5:14 am

Now, as you know. Some classes can not work with other classes. Here is a list

Tactical cannot work with Berserker

Sensor cannot work with Vanguards

Berserker cannot work with tank

Medical cannot work with Illusionary
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Lord Victus
Jounin
Jounin
Lord Victus


Male TP : 269
Posts : 946
Join date : 2011-01-04

Ninja Profile
Main Class: Assassin
Secondary Class: Tank
Sensei:

Classes Empty
PostSubject: Re: Classes   Classes EmptySun Apr 10, 2011 5:45 am

This information is available in the class section of the character rules.

Due to this change, you are allowed to change your classes via character update
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http://www.narutorequiem.org
Lord Victus
Jounin
Jounin
Lord Victus


Male TP : 269
Posts : 946
Join date : 2011-01-04

Ninja Profile
Main Class: Assassin
Secondary Class: Tank
Sensei:

Classes Empty
PostSubject: Re: Classes   Classes EmptySat Apr 30, 2011 1:22 am

Updated
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PostSubject: Re: Classes   Classes Empty

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