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 Battle Royal discussion

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Lord Victus
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PostSubject: Battle Royal discussion    Fri Jul 01, 2011 1:42 pm

Ok mods, tell me how you want this to go.
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Chunin
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PostSubject: Re: Battle Royal discussion    Sat Jul 02, 2011 9:02 am

I just got a few questions concerning this;

Quote :
What basically happens is that there will be teams of no more than 3 and these teams can be people of any village and any group.

1). Will these groups be pre-selected or allowing the members to do so?

Quote :
These groups will go out and kill other groups and the group with the most kills at the end of the game will each be granted 300 points and 2 restricted jutsu of their choice.

2). How many groups will be allowed in a single topic?

Quote :
If you die, do not fret, you will re spawn in a NEW topics which will be placed close to one of your team mates.

3). Will this occur for each member or after the whole group is killed?

4). So Group A manage to kill a group is that topic closed or can another group comes in and kill Group A?

5). Group A manage to kill another group...and enters another topic will they be healed of previous wounds?

[[Btw; think a Swiss tournament system will work better. ]]
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Lord Victus
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PostSubject: Re: Battle Royal discussion    Sat Jul 02, 2011 9:37 am

I thought this was pretty straight foward...

Groups are going to be selected by members for a limited time ( pre-start ) after it starts and people want to join the groups will be chosen by numerical order that they came in.

And you are free to roam anywhere you want. , but yes we should limit the amount of people in one topic. lets say the limit is 3?

After you die, you will restart in a new topic.. not the whole group

No, no healed wounds.

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Taiyō no kagayaki
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PostSubject: Re: Battle Royal discussion    Sun Jul 03, 2011 7:06 pm

I like this whole battle royal thing. It seems that it will really boost the activity levels on the site. And as far as how i want this to go... it seems you've decided and i like it. I'm just ready to get the ball rolling.



Good job Noctis.
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